AdvertisingFood for thoughtGaming Why the future is in-play 5 years ago, I was running an indie studio developing and publishing hypercasual games -…Ian BousherSeptember 10, 2020
AdvertisingBusinessFood for thoughtGaming Epic vs Apple – Can you trust this antitrust? The dust has settled a bit after the recent major conflict between Fortnite creator Epic…Ian BousherSeptember 2, 2020
AdvertisingBusinessFood for thoughtGaming Brand ads vs Performance ads, and standing out in the adpocalypse In a lot of conversations we have, and especially with the recent IDFA changes (read…Ian BousherAugust 27, 2020
AdvertisingBusinessFood for thoughtGaming Player taste – what makes someone play your game? Previously we spoke about different models of gamer motivation and how those different models have…Ian BousherAugust 18, 2020
AdvertisingBusinessFood for thoughtGaming iOS 14: a huge win for Brands and Consumers In June, Apple announced the release of iOS 14, their latest software update that will…Ian BousherAugust 11, 2020
AdvertisingFood for thoughtGaming 5 psychological monetisation tricks that mobile games use Big game companies hire psychologists. This is a well established fact, but it does garner…Ian BousherJuly 14, 2020
AdvertisingFood for thoughtGaming A game company’s greatest weapon: network effects Network effects are one of the most important success factors for a huge amount of…Ian BousherJuly 10, 2020
AdvertisingFood for thoughtGaming A brief history of game monetisation – Part 2 This is the second part of our two part series on the history of game…Ian BousherJuly 7, 2020
AdvertisingFood for thoughtGaming A brief history of game monetisation – Part 1 The way that games have been monetised has changed drastically over the years, and we’re…Ian BousherJune 30, 2020
AdvertisingFood for thoughtGaming The first banner ad, and what it teaches about game advertising The first banner ad was for AT&T, placed on Wired magazine’s first website in 1994.…Ian BousherJune 17, 2020
AdvertisingGaming How in-play advertising supports the music industry COVID-19 has wracked almost every industry out there, but we’re not going to get into…Ian BousherJune 10, 2020
AdvertisingGaming Do you worry about monetising your game? Monetisation anxiety. Not just the elephant in the room, but the 12-wheeler that crashed through…Ian BousherJune 8, 2020
AdvertisingGaming The Culling 2020: Bad monetisation steals headlines The Culling 2020 released recently and the world is not as happy about it as…Ian BousherJune 5, 2020
AdvertisingGaming Animal Crossing is using in-play ads… And they’re going great Animal Crossing: New Horizons has been absolutely everywhere over the past two weeks. From players…Ian BousherMay 7, 2020
Advertising How to Win Millennials With In-Play Advertising Do you recall the ads you saw when you last opened your browser? Almost no…ferrealexanderJanuary 2, 2020